Note: If you see this text you use a browser which does not support usual Web-standards. Therefore the design of Media Art Net will not display correctly. Contents are nevertheless provided. For greatest possible comfort and full functionality you should use one of the recommended browsers. «dot.walk» | dot-walk, «dot.walk»
dot-walk | © «dot.walk» | «dot.walk» | Interact1.Walk

Categories: Software

Relevant passages:

icon: authorTjark Ihmels icon: authorJulia Riedel «The Methodology of Generative Art»| icon: authorJosephine Bosma «Constructing Media Spaces»

«.walk» by raises regimentation to an art form by giving instructions for a walk through a city. These instructions correspond to an algorithm and can be traced back to a simple computer programme:
1 st street left
2 nd street right
2 nd street left
The psychogeographical project «.walk» supplies instructions (software) on how to use a city (hardware). In principle, however, this artistic position offers no compelling case for involvement with programmed software, providing instead a general reflection on rules and their use. The artistic interest in this case is concentrated on the instruction.

«If the city is a database of human culture through the ages than generative psychogeography is the query best suited for weaving unconnected facts into a logical dataset.

This is an example of the .walk software psychogeographers will be running during the experiment .

This experiment is Phase 0 in the eventual construction of the UGPC (Universal Generative Psychogeographical Computer).» (


Tjark Ihmels