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«Memory Theater VR»
The idea for «Memory Theater VR» is based on historical models, which contained contextually defined archive rooms, whose messages were disclosed through certain visual codes and in many respects can be considered the forerunners of our current virtual computer architecture. [...] The interactive installation creates dynamic reference systems of an intermedia nature.
Agnes Hegedüs reawakens these historical associations. They are supplemented by reference to the auditorium. The rotunda which determines the borders of the environment in the real room is made into a place for the presentation of a virtual reality. An interactive film on the history of deception in space, is cleverly staged through a doubling of the situation in the interface. These concepts of virtual reality are basedd on works by Libeskind and Ivan Sutherland; along with concepts of Lewis Carroll's «Alice in Wonderland» and cabinets of curiosities. The comparison of mannerist, futurist, or even deconstructivist virtualities makes the stay in the panorama an exciting experience. It is supplemented with quotations from the artist's work, which can be seen as a manifesto of a continuous fascination with fantasy.
(Source: Media Art History, ed. by Hans-Peter Schwarz, ZKM Media Museum, Munich/Amsterdam 1997, p. 121.)