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Categories: Interactive environment: 3 Text passages
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1. ![]() Jeffrey Shaw, and in another sense also Lynn Hershman, who in her works «Lorna» (1983–1984) and «Deep Contact» (1989–1990) in a way carried Joyce's narrative strategies to their logical aesthetic conclusion. For [more] ![]() |
2. ![]() borders between different levels of reality. The subject blueprint on which her female personae in «Lorna,» «Deep Contact» and «CyberRoberta» are based is no longer the perspectivized subject as in Joyce, nor are they based on [more] ![]() |
3. ![]() the 1980s and 1990s:[16] interaction with a video story (interactive television and cinema), as in Lynn Hershman's «Deep Contact» (19891990); interaction between body and (static or dynamic) data realm, as in Jeffrey Shaw's «The [more] ![]() |