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VinylVideo (Sengmüller, Gebhard), 1998

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the show and for the interactive retrieval of the pictorial worlds that they had created.[50] In this way they were marking a change in the exclusive view of what happened to be the most recent technology. More and more artists ‹discovered› media that were now obsolete in the 1990s, thus deliberately opposing increasingly rapid hi-tech development. Siegfried Zielinski speaks of ‹Media Archaeology› or ‹An-Archaeology,› and it was not only the institutions that felt a need to emulate old computer platforms, for example, so that some video games applications and other things could be preserved.[51] Artists also used this emulation strategy, as can be seen from the amazing and extremely successful ‹products› by Gebhard Sengmüller and team. «Vinyl Video» is not just a reminiscence about the birth of media art from the early days of electronics and of music (see Paik), but also an ironic response to the fascination exerted by the analogue videodisk,[52] which has practically been eradicated from the short-term memory today, since the DVD shot in to set the new qualitatively


satisfactory video standard for exhibitions and long-term use.

The parallel virtualization of our working environment and the works on telepresence combine in a hybrid fashion with a return to the do-it-yourself economy and media crossover: showing things that are incomplete, staging open processes in the space, being able to watch production and not hiding cables and technology away in illusory spaces, but exhibiting them as an integral part of the ‹project/work.›[53] The idea of the platform and of collaborative production is extended into museum space. But it is precisely the fact that art needs to explain itself–its lack of self-explanatory visual quality–which presents us with new challenges beyond individual platforms. Lev Manovich also talks about the «poetics of enriched space» and its omnipresent openness to digital manipulation: «In the longer term every object may become a screen connected to the Net, with the whole of built space becoming a set of display surfaces. Of course physical space was always augmented by images, graphics and

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