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Laetitia Sonami «Converstation»

Laetitia Sonami «Lady's Glove»Laetitia Sonami «Lady's Glove» | play video

Categories: Audio Art

Keywords: Body | Music

Concept: Laetitia Sonami | Hardware: Bert Bongers

 Laetitia Sonami
«Lady's Glove»

Laetitia Sonami built her first gloves in 1991 for a performance at the Ars Electronica Festival (Linz) with Paul DeMarinis, entitled »Mechanization Takes Command«, these were a pair of rubber kitchen gloves (the perfect housewife's tools) with five Hall effect transducers glued at the tip of the fingers and a magnet on the right hand: by touching the fingers on the magnet, signals were generated and fed to a Forth board which converted them to MIDI signals. These signals then were fed to various synthesizers and samplers.
Following was an arm-length left glove with these same sensors, the magnet being on the inside of the thumb, and a set of microswitches on the top of the fingers. The next glove, made of golden lycra, had resistive strips, taken from an early gaming glove by Mattel Toy Co., and sewn along the fingers and wrist. These were taped at the center and generated two streams of data each when bent. A pressure pad was sewn on the inside of the index finger and an ultrasonic transmitter was sewn on the inside palm, with one receiver located on the right arm and one on the left foot: these calculate the distance between both hands and the height of the left hand. In total, all these signals were fed into STEIM's Sensorlab. STEIM's Sensorlab conditions the signals and converts them into MIDI which is fed to a G3 laptop. MAX-MSP software (Cycling'74) is programmed to map the sensors to a variety of sound parameters. The mapping and sonic material changes in each composition. In some compositions, MIDI is sent out to control hobby motors and/or lights through a Basic Stamp.
The intention in building such a glove, was to allow movement without spatial reference (there is no need to position oneself in front or in the sight of another sensor), and to allow multiple, parallel controls. Through gestures, the performance aspect of computer music becomes alive, sounds are «embodied», creating a new, seductive approach.